Times Table Monster

Practise first, then playtime.

Times Table Monster is a maths game for children aged six to eleven. Your child practises, and that earns playtime in another app. That is not a bonus. That is what the app is for.

  • For children aged six to eleven
  • Practice earns playtime
  • No account, no ads, no connection

Where to get the app

Coming soon to the App StoreComing soon to Google Play

A sum: 7 times 8, with four answers to choose from

Why is this app different?

After a wrong answer the monster explains a strategy instead of marking it wrong

The monster helps you along

Get a sum wrong? No red cross. The monster helps you on your way: “You know 8 × 5 = 40. Now add 2 more eights.” Just like at school.

The trophy room with the shelf of cups and the week as a bar chart

Only what sticks counts

A sum only counts once you get it right first go, three times in a row. Fast enough. And on two different days. So you cannot earn a cup in one afternoon. Leave it for weeks and it slides back by itself.

The parent panel with the thresholds and where the child gets stuck

You decide when it is enough

How many minutes, how many sums, how many rounds: you set them. Waiting does not help, because the clock stops when nothing happens for thirty seconds. You also see where your child gets stuck, with the numbers next to it.

For you as a parent

Brother and sister each have their own monster, their own cups and their own goals. The parent panel sits behind a sum no ten-year-old can do, and then behind a PIN. And Times Table Monster never locks itself. Otherwise your child could not open the app to earn time.

Nothing leaves the phone

No account, no ads, no server. The app does not go online. Everything stays on the phone. Delete it and it really is gone.

No notifications

The app cannot buzz. It does not ask permission for notifications and has no connection to receive any. Your child opens it because they want to, or because you say so. Never because the phone asked.

The selection screen with the ten tables and the cups already earned

In six languages

Dutch, English, Turkish, German, French and Spanish. The app picks the language of the phone. You can change it in the parent panel.

How this came about

It started at a kitchen table. Arman had to learn the times tables, and a phone is simply more interesting than a workbook. The argument was never about maths. It was about screen time.

So we turned it around. Not ‘homework first, then you can play’, but: the practice itself is the key. What you learn earns your playtime, and the app works that out. There is nothing left to negotiate, and that saves a lot of grief on both sides of the table.

The rest came from watching. The monster helps instead of marking you wrong, because nobody learns from a cross. A cup is about what you know, not about how a round happened to go. And the first bug ever reported came from Arman himself: he could not give his monster a name. It was fixed the same day.

Where to get the app

Coming soon to the App StoreComing soon to Google Play